Hello, I'm Ed Buckett.

A games programmer based in the south west of England.

Projects

Red Thumb

A first-person blend of gardening and tower defence – in space! Plant, develop and protect your alien crops to fight the Onslaught of Demons from another dimension. Grow your garden of defences, discover powerful synergies, And be ready to adapt to survive.

Red Thumb
Red Thumb
Red Thumb

OpenGL Project

This is my 2nd year Graphics project where I learnt how to create an OpenGL game from scratch. I aimed to make an flying game in space where you endlessly fly through gates, inspired by Superman 64. The controls are first person with floating-like movement, as if you are moving in space. Once you collide with a gate, the next one is created and you will gain a movement speed boost. Several asteroids are scattered within a varying distance from the planet. The asteroids orbit around the planet.

Gate
Second Gate
Wide View

Critical Exposure

Critical Exposure

Critical Exposure is a first-person survival-horror game developed in Unreal Engine 5. Developed by a 2nd year team of 7, called "Occult Optics", at Falmouth University Games Academy.

Critical Exposure 1
Critical Exposure 2
Critical Exposure 3

Education

Falmouth University - Penryn Campus

Computing for Games BSc(Hons)

Qualification: in progress

Graduated 2025

City College Plymouth

Computing Level 3 BTEC (Technical Extended Diploma in IT)

Qualification: Distinction Distinction Merit

Graduated 2022